Want to mention some names on the front page by
way of saying big thanks to a few chaps who had
some input on this little RtCW project; sock, ydnar,
ratty rademtion, KoS, Sedric, PizPot, Tunn, DetPak,
Exender, Megaman, DemonSpawn and anyone else I've
forgotton to mention...
Forgot to mention the
*.map file is included for anyone wanting to have
a look at how RtCW single player map stuff is setup,
so long as you drop the pk3 into the relevant 'main'
folder the assets should appear ok, although the
RtCW single player specific entities may be missing,
depending on what game version of GTKRadiant you've
from the final beta - kat
Getting closer to release so
now's as good a time as any for you guys to see
some new screenshots from this RtCW SP. You can
see all of them on the info page but a couple are
linked to below.. enjoy
The map's undergoing a few changes
to make it more interesting from the point of view
of just wondering around, it should be more of an
exploritory experience now and really adds to the
atmosphere of the map as a whole (thnx to sock
for some interesting brainstorming sessions..!),
some updated shots to come soon.
adjustments & final beta - kat
The fog has been thinned so
you can see more of the map at any given moment,
helps with the 'wow' factor that Demonspawn suggested
was missing with the much thicker fog. Works much
better now. The map is also slightly brighter but
not so much as it spoils the 'spooky' mood and setting.
New shots below & on info
I've also including the map file, the ASE files
of the 2 rock models and the lantern model used
in the map for anyone that wants to look at or use.
Oh almost forgot there's also a new rock texture
included as well - more of those to be released
info & screenshots- kat
the map is just going through
a quick beta test to make sure everything is there,
so in the mean time some more info
and screenshots have been added expanding on
the basics below, enjoy.
update..! - kat
arghhhh...! finally figured out why some of the events weren't working; the accums hand't been set correctly so they were cancelling out before the triggers could fire...
Should have the map uploaded soon(ish)
new site goes live..! - kat
Another Return to Castle Wolfenstein
single player map is on the way, 'Castle Keep'...!
It's really just a 'sample' map put together to
test how functional using ASE models are for rock
formations (the central 'pillars' of rock are models)
when combined with 3 point clipped brushwork; seems
to work quite well so far.
Anyways a couple of development shots are posted
above so you can see what's going on..!
Oh and it's night, it's foggy and you're surrounded by water, lots of it....